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Wk 1 - rigging overview ; tentacle

In this week we learnt the basic introduction to joint creation, skinning and control creation. By the end of the lesson I had a broad understanding of the basic workflows for creating a rig in Maya. We also looked a bit at mash in Maya.

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Wk 2 - Joint creation - Robot

In this lesson we learned about joint creation. How to move the joints, how they must align in a correct order, how to parent them to a mesh.

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Wk 3 - skinning

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ASSESSMENT 1

For this assignment I had to model a robot and then rig it. I modelled my robot in Maya and then I added joints to where I wanted them to be and I parented the joints accordingly. I added some nurbs circles as a control for the joints and also added an attribute to make the claw close and open.  

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ASSESMENT 02

For this assignment I modelled a 3D mouse/rat inspired from ratatouille. I used both Maya and Zbrush to mode it and then textured in substance painter. I then added a skeleton and binded it to the mesh and fixed it by using the paint tools. I then animated it and rendered it out. 

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